FAVORITE PROJECTS

Fiddlesticks: Terror in Demacia

POV Concept + Generalist + UE

My last big project at this amazing company. I was involved in a lot of different aspects (as you can imagine in a “1 month / 3 people” type of project).

Since ‘Annie: Origins’ I wanted to do a POV project with Fiddlesticks, being us the victim to Fiddlesticks’ fear, so I pitched it to the Creative Director and the team took the idea.

I was in charge of transferring all the animations to Unreal, tweaking the alembics as needed. I also created the camera animation by acting the scene while I recorded with a phone and then tracking the videos and stitching the result into a 1 long shot. I also did the dynamic simulations for the helmet and “decoy” Fiddlesticks. The whole project was done in Unreal, which was an amazing challenge.

It was incredible to see how such a small animation got so many million views in just a few weeks, surpassing other much larger and expensive projects.

KDA: Countdown

Tunnel concept + Generalist

This was an intense but great project as we had to do a cool countdown to introduce KDA to the World. During the initial exploration I came up with the idea of the tunnel to advance and transition from number to number and the team liked it a lot. Then I “upressed” the in-game models to pair them quality wise with the KDA made by Fortiche (I learned SO MUCH about tweaking alembics and building on top them). Then I prepared the textures, lighting and render it all so James Waterson would do the final comp.

It was truly amazing to see how people went NUTS when they watched it live.

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